VRChat

Bottles with Liquid (VRChat Prefab)

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    ¥ 500

Bottles with simulated liquid inside. Liquid physics! Volume distribution*! PBR textures! Customizable colors! Accurate colliders! Believable bottle physics! UV'd so you can add your own custom labels! 12oz bottle: 922 tris | 3 materials | 2 primitive colliders 1 Liter bottle: 472 tris | 2 materials | 2 box colliders What comes in the zip file: The Readme file The .blend file .png, .psd and .xcf export of the UVs and textures (so you can make your own custom labels!) The Unitypackage (which includes): The prefab, all set up A scene to test the prefab The FBX model PBR textures for the bottle and cap Noise textures for the liquid (you can make your own in Blender using the noise texture) The liquid shader and C# script (by Minions Art https://www.patreon.com/posts/quick-game-art-18245226 ) The script was optimized for Udon by Akalink. Note: This system requires UdonSharp, a tool developed by Merlin for C# coding within Udon. You can find it at this link. https://github.com/Merlin-san/UdonSharp For those interested in testing the system out yourself, here is the example scene. https://vrchat.com/home/launch?worldId=wrld_cdc97f0e-ae5e-487a-a8c0-6c6eb2ebe37f Note that this prefab does not come with sounds. That is a separate prefab sold by Vowgan. https://vowgan.booth.pm/items/1966582 *when fill level is set to 0.5.

Bottles with Liquid (VRChat Prefab)
Bottles with Liquid (VRChat Prefab)
Bottles with Liquid (VRChat Prefab)
Bottles with Liquid (VRChat Prefab)
Bottles with simulated liquid inside. Liquid physics! Volume distribution*! PBR textures! Customizable colors! Accurate colliders! Believable bottle physics! UV'd so you can add your own custom labels! 12oz bottle: 922 tris | 3 materials | 2 primitive colliders 1 Liter bottle: 472 tris | 2 materials | 2 box colliders What comes in the zip file: The Readme file The .blend file .png, .psd and .xcf export of the UVs and textures (so you can make your own custom labels!) The Unitypackage (which includes): The prefab, all set up A scene to test the prefab The FBX model PBR textures for the bottle and cap Noise textures for the liquid (you can make your own in Blender using the noise texture) The liquid shader and C# script (by Minions Art https://www.patreon.com/posts/quick-game-art-18245226 ) The script was optimized for Udon by Akalink. Note: This system requires UdonSharp, a tool developed by Merlin for C# coding within Udon. You can find it at this link. https://github.com/Merlin-san/UdonSharp For those interested in testing the system out yourself, here is the example scene. https://vrchat.com/home/launch?worldId=wrld_cdc97f0e-ae5e-487a-a8c0-6c6eb2ebe37f Note that this prefab does not come with sounds. That is a separate prefab sold by Vowgan. https://vowgan.booth.pm/items/1966582 *when fill level is set to 0.5.

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